Example: With CON 5 (12 Maximum AP unhasted, 16 Maximum AP hasted), it will take an unhasted PC SPD 17 to cap (SPD 19 if hasted).This page features the builds created by Castielle on youtube, you can find detailed written build guides here. Pumping SPD is the singular best way to increase AP/turn (reaching the Maximum AP cap set by CON is difficult). Builds for Divinity: Orginal Sin 2 are player-created combinations of skills and gear to adhere to a specific theme or reach a min-max objective.The bonus +3 AP/turn is included before the 2x multiplier, resulting in a total +6 bonus AP/turn from Haste. Glass Cannon works better for a mage with many abilities to spend the extra AP on, as opposed to a specialist. Mages may be limited by their spell cooldowns more so than AP.So just maxing Warfare + Two Handed should be enough. Scoundrel just gives crit multiplier, Two handed gives dmg + crit multiplier. Warfare is multiplicative so always max that first. Glass Cannon is extremely effective for PCs with high Sneaking ability, since they can avoid damage by stealthing at the end of turn. Stats priorities are usually Warfare > Two Handed > Scoundrel.Glass Cannon is not recommended for melee PCs that are expected to take damage, due to the penalty to vitality (VIT).AP/turn: 4 + SPD_BONUS, where SPD_BONUS is (SPD - 1) / 2, rounded downĪside from a +4 movement bonus, Haste adds +4 Maximum AP, +4 Starting AP, and +3 AP/turn.AP/turn (shown on the character sheet as "Action Points"), affected by SPD, 0.5x.